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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
160 Commits 6 Branches 2 Tags
e41a2b65244778f0cb44ef76615111fb7641170a
Commit Graph

7 Commits

Author SHA1 Message Date
Cyberarm
eb7a7fc6d6 Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model 2019-09-25 22:01:03 -05:00
Cyberarm
19f5a0cd9c Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling. 2019-09-25 20:59:19 -05:00
Cyberarm
ecee086590 Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map 2019-09-25 18:17:18 -05:00
Cyberarm
42191729ae Added models for: Power Plant, Information Panel, Purchase Terminal, and Door. Updated War Factory model. added .svg files. misc. 2019-09-24 15:34:09 -05:00
Cyberarm
1b6f8cf880 Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml. 2019-08-07 10:43:04 -05:00
Cyberarm
df05ec5150 Added ttank 2019-02-19 15:30:41 -06:00
Cyberarm
9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring. 2019-02-17 10:50:08 -06:00
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