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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
182 Commits 6 Branches 2 Tags
e4333a82b8ed0afd6ae130557d1e956c565d0f87
Commit Graph

10 Commits

Author SHA1 Message Date
Cyberarm
e4333a82b8 Fixed immediate mode lighting, improved-ish modern gl lighting 2019-12-09 11:48:54 -06:00
Cyberarm
ff1d34deec Initital shader lighting support 2019-12-08 20:05:48 -06:00
Cyberarm
6aeee41a71 Progress towards modern gl made 2019-12-05 17:23:02 -06:00
Cyberarm
18595bdf7f Supplanted biped with character 2019-11-05 11:23:14 -06:00
Cyberarm
4af7f21a51 Make PhysicsManager use Map#gravity, defined EARTH and MOON gravity's 2019-09-27 14:41:50 -05:00
Cyberarm
f3d3ceebb8 Fixed crash when jumping 2019-09-27 14:33:35 -05:00
Cyberarm
b091a489af Removed entity management from Game, refactored Map to MapLoader and added Map to manage world 2019-09-27 14:30:23 -05:00
Cyberarm
eb7a7fc6d6 Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model 2019-09-25 22:01:03 -05:00
Cyberarm
19f5a0cd9c Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling. 2019-09-25 20:59:19 -05:00
Cyberarm
ee844f256f Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading. 2019-09-25 10:09:05 -05:00
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