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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
274 Commits 6 Branches 2 Tags
e69dd3402d5accb1df758ffbd4e015dfcfa1fc32
Commit Graph

7 Commits

Author SHA1 Message Date
Cyberarm
c1ec292570 Fixed power plant inverted normals, moved purchase terminal origin to back edge of model, fixed door texture 2019-09-28 13:55:45 -05:00
Cyberarm
b091a489af Removed entity management from Game, refactored Map to MapLoader and added Map to manage world 2019-09-27 14:30:23 -05:00
Cyberarm
f72008369d Updated PowerPlant and Alternate Tank models to be correctly orientated (x side to side, y back to front) 2019-09-26 12:23:02 -05:00
Cyberarm
b6d7a6ebdb Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations' 2019-09-26 12:13:08 -05:00
Cyberarm
eb7a7fc6d6 Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model 2019-09-25 22:01:03 -05:00
Cyberarm
19f5a0cd9c Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling. 2019-09-25 20:59:19 -05:00
Cyberarm
42191729ae Added models for: Power Plant, Information Panel, Purchase Terminal, and Door. Updated War Factory model. added .svg files. misc. 2019-09-24 15:34:09 -05:00
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