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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
132 Commits 6 Branches 2 Tags
f84b680de59f2b876cc77762dda5b4fd3f6e5d3a
Commit Graph

7 Commits

Author SHA1 Message Date
Cyberarm
1b6f8cf880 Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml. 2019-08-07 10:43:04 -05:00
Cyberarm
df05ec5150 Added ttank 2019-02-19 15:30:41 -06:00
Cyberarm
9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring. 2019-02-17 10:50:08 -06:00
Cyberarm
f4a81f1e36 Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh. 2019-02-07 10:05:43 -06:00
Cyberarm
1eea3c92cb Add files 2018-07-01 16:06:39 -05:00
Cyberarm
df97ab4528 Add support for smoothing 2018-03-04 15:30:10 -06:00
Cyberarm
66e68581f5 Initial Commit 2017-12-28 22:14:20 -06:00
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