Commit Graph

60 Commits

Author SHA1 Message Date
ffae3ae14e Added Console to replace magic debug keys, added version file 2019-08-07 14:49:49 -05:00
12a588304b Added dependance on cyberarm_engine, removed duplicate code which is in cyberarm_engine 2019-08-07 12:00:39 -05:00
8d83901237 Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera. 2019-02-17 20:06:48 -06:00
f4a81f1e36 Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh. 2019-02-07 10:05:43 -06:00
5843a9b0ae Count number of vertices instead of faces, added formatted_number to CommonMethods 2018-12-11 12:27:23 -06:00
c656686997 Camera: Removed mouse position correction (no longer needed apparently :)), Mouse can now be released from Camera be pressing LeftAlt and can get captured again by clicking with the left mouse button. 2018-12-10 10:34:18 -06:00
66e7800cad Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject. 2018-09-09 15:01:53 -05:00
16e0e4dcff Added Game States, decoupled game from Window class and placed it in Game < GameState 2018-09-09 07:49:26 -05:00
67b06b0001 Bounding boxes are now drawn using Vertex arrays 2018-07-30 12:53:52 -05:00
ded012a9e0 added support for ruby-prof, make trees jump to nearest vertex position. 2018-07-08 14:39:57 -05:00
4c603c3a3d Improved terrain collision slightly 2018-07-01 19:10:09 -05:00
5fa2843de2 added width,height and depth vars to GameObjects, randomly position 25 trees about the terrain. 2018-07-01 16:32:10 -05:00
a84b9d95b4 Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection. 2018-07-01 16:06:22 -05:00
5b16d9b4c3 AABB are now functional! 2018-07-01 12:10:48 -05:00
6a14c5e9be Eat memory, load faster. edited comments in parser. 2018-06-30 21:55:51 -05:00
218d7797c1 Intellisense says its faster this way 2018-06-18 13:13:37 -05:00
f68c31f87c Duct taping a cache bug, added test_object that uses sponza.obj. 2018-06-18 12:17:32 -05:00
fb1f4370eb Added fps target, added comma 2018-04-23 21:51:10 -05:00
473a597b66 Bunch of stuff 2018-04-23 21:13:16 -05:00
bc8c78c90b Terrrain fill dome, added terrain to face count 2018-03-31 21:33:03 -05:00
05a77a0f11 Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle. 2018-03-31 21:22:11 -05:00
162e23d0b4 More testing 2018-03-24 10:03:05 -05:00
468600c1b4 Camera almost done, maybe. 2018-03-23 16:00:05 -05:00
28acb12efc We can now attach an object to the camera- bit buggy atm. 2018-03-23 15:34:03 -05:00
0b0d307d2a Terrain is still broken, player moves in the correct relative directions now :) 2018-03-23 08:54:23 -05:00
dacf05475f Cleanup 2018-03-22 21:12:21 -05:00
bdbb5f2e94 Major refactor 2018-03-22 19:26:02 -05:00
632830503b Everything is broken and stuff. 2018-03-22 15:15:20 -05:00
e7aa32b62d Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't... 2018-03-21 12:09:28 -05:00
2de1c0ffdf Camera can bind to model 2018-03-20 22:48:01 -05:00
d390d3d728 Refactored lights, use light manager 2018-03-20 20:17:33 -05:00
57c52cd725 Moved camera into its own class, added CommonMethods for gosu methods outside of window. 2018-03-20 19:25:06 -05:00
7aef9b179a Added changable mouse sensitivity 2018-03-20 18:03:50 -05:00
fd4530911e Cleaning up Wavefront::Model and centralizing into Model, mouse_look now adapts to FOV better, bounding_boxes are correctly placed (not just moved from center) 2018-03-20 17:19:34 -05:00
46f533f83e Did some reorganizing 2018-03-20 15:11:00 -05:00
a3c92f9de3 Add that plane, clamp FOV 1..179 2018-03-20 11:40:07 -05:00
e26796f42c Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane. 2018-03-20 11:18:16 -05:00
afc039ffe6 Added crosshair, added changable FOV. 2018-03-20 09:44:59 -05:00
c21e9d5fbf Draw them again 2018-03-20 09:07:12 -05:00
86fe61f0bf Fixed mouse wweirdness 2018-03-20 08:58:00 -05:00
89c84dbe39 Broken mouse input, texture mapping issue persists. 2018-03-19 22:08:20 -05:00
a46f3deff9 Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered. 2018-03-19 14:35:13 -05:00
b489c48200 Pack everything as f*? It renders! 2018-03-19 09:40:06 -05:00
6df9f09496 Added them lights, relative speed! 2018-03-19 08:54:06 -05:00
4818d5a67e Objectified lights, cleanup and messification. 2018-03-19 08:44:07 -05:00
62364b2145 Broken support for textures, trying to switch to opengl-bindings gem 2018-03-18 22:38:16 -05:00
3e9f1c47e7 ~10 fps with the mega_model :) (210,000 faces) 2018-03-18 20:45:05 -05:00
c2aebbf0e8 Added basic skydome, now using glDrawArrays :D 2018-03-18 20:31:20 -05:00
47a27c15d3 Disabled glut, got scaling working as desired. 2018-03-18 15:36:36 -05:00
906e1775e5 Relative camera movement! 2018-03-18 15:02:28 -05:00