# version 330 core layout (location = 4) out vec4 sceneColor; flat in int outLightType; in vec3 outLightPosition; in vec3 outLightAmbient; in vec3 outLightDiffuse; in vec3 outLightSpecular; in vec2 outTexCoords; @include "light_struct" void main() { sceneColor = vec4(1.0, 0.5, 0.25, 1.0); }