begin require_relative "../cyberarm_engine/lib/cyberarm_engine" rescue LoadError require "cyberarm_engine" end class Window < Gosu::Window def initialize super(Gosu.screen_width, Gosu.screen_height, fullscreen: true) $window = self @size = 50 @slope = 250 @color_step = 10 @base_color = Gosu::Color.rgb(255, 127, 0) @title = CyberarmEngine::Text.new("I-MIC FPS", color: Gosu::Color.rgb(255,127,0), size: 100, x: 0, y: 15, alignment: :center) @singleplayer = CyberarmEngine::Text.new("Singleplayer", color: Gosu::Color.rgb(0,127,127), size: 50, x: 0, y: 150, alignment: :center) end def draw @background ||= Gosu.record(Gosu.screen_width, Gosu.screen_height) do ((Gosu.screen_height+@slope)/@size).times do |i| fill_quad( 0, i*@size, 0, @slope+(i*@size), Gosu.screen_width/2, (-@slope)+(i*@size), Gosu.screen_width/2, i*@size, Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, 200) ) fill_quad( Gosu.screen_width, i*@size, Gosu.screen_width, @slope+(i*@size), Gosu.screen_width/2, (-@slope)+(i*@size), Gosu.screen_width/2, i*@size, Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, 200) ) end end @background.draw(0, 0, 0) # Box draw_rect( Gosu.screen_width/4, 0, Gosu.screen_width/2, Gosu.screen_height, Gosu::Color.rgba(100, 100, 100, 150) # Gosu::Color.rgba(@base_color.red+@color_step, @base_color.green+@color_step, @base_color.blue+@color_step, 200) ) # Texts @title.draw @singleplayer.draw # Cursor fill_quad( mouse_x, mouse_y, mouse_x+16, mouse_y+16, mouse_x, mouse_y+16, mouse_x, mouse_y+16, Gosu::Color::RED, Float::INFINITY ) end def fill_quad(x1, y1, x2, y2, x3, y3, x4, y4, color = Gosu::Color::WHITE, z = 0, mode = :default) draw_quad( x1,y1, color, x2,y2, color, x3,y3, color, x4,y4, color, z, mode ) end def button_up(id) close if id == Gosu::KbEscape end def needs_cursor? false end end Window.new.show