class IMICFPS class Tree < GameObject def setup bind_model(ModelLoader.new(type: :obj, file_path: "objects/tree.obj", game_object: self)) vert = @terrain.find_nearest_vertex(self, 4.5) if vert self.x = vert.x self.y = vert.y self.z = vert.z end end # def update # super # @y_rotation+=0.005 # end end end