class IMICFPS class ModelLoader def self.supported_models ["Wavefront OBJ"] end CACHE = {} attr_reader :model, :name, :debug_color def initialize(type:, file_path:, game_object: nil) @type = type @file_path = file_path @name = file_path.split("/").last.split(".").first @debug_color = Color.new(0.0, 1.0, 0.0) @model = nil @supported_models = ["OBJ"] unless load_model_from_cache case @type when :obj @model = Wavefront::Model.new(file_path: @file_path, game_object: game_object) else raise "Unsupported model type, supported models are: #{@supported_models.join(', ')}" end cache_model end return self end def load_model_from_cache found = false if CACHE[@type].is_a?(Hash) if CACHE[@type][@file_path] @model = CACHE[@type][@file_path].dup # Don't know why, but adding .dup improves performance with Sponza (1 fps -> 20 fps) puts "Used cached model for: #{@file_path.split('/').last}" found = true end end return found end def cache_model CACHE[@type] = {} unless CACHE[@type].is_a?(Hash) CACHE[@type][@file_path] = @model end end end