class IMICFPS class Renderer include OpenGL include GLU attr_reader :opengl_renderer, :bounding_box_renderer def initialize(game_state:) @game_state = game_state @bounding_box_renderer = BoundingBoxRenderer.new(game_state: game_state) @opengl_renderer = OpenGLRenderer.new end def draw @game_state.entities.each do |object| if object.visible && object.renderable # Render bounding boxes before transformation is applied @bounding_box_renderer.create_bounding_box(object, object.model.bounding_box, object.debug_color, object.object_id) if $debug @opengl_renderer.draw_object(object) end end @bounding_box_renderer.draw_bounding_boxes if $debug $window.number_of_vertices+=@bounding_box_renderer.vertex_count if $debug # @bounding_box_renderer.bounding_boxes.clear end def handleGlError e = glGetError() if e != GL_NO_ERROR $stderr.puts "OpenGL error in: #{gluErrorString(e)} (#{e})\n" exit end end def finalize # cleanup end end end