class IMICFPS class Close < GameState def setup @primary_color = Gosu::Color.rgba(255, 127, 0, 200) @accent_color = Gosu::Color.rgba(155, 27, 0, 200) @color_step = 10 @transparency = 200 @bar_size = 50 @slope = 250 @logo = get_image(IMICFPS::GAME_ROOT_PATH + "/static/logo.png") @start_time = Gosu.milliseconds @time_to_live = 3_000 window.needs_cursor = false end def draw menu_background(@primary_color, @color_step, @transparency, @bar_size, @slope.round) fraction_left = 1 - ((Gosu.milliseconds - @start_time) / (@time_to_live - 200).to_f) Gosu.draw_quad( 0, 0, @primary_color, window.width, 0, @primary_color, window.width, window.height, @accent_color, 0, window.height, @accent_color ) Gosu.draw_circle( window.width / 2, window.height / 2, @logo.width / 2, 128, Gosu::Color.new(0x11ffffff) ) Gosu.draw_arc( window.width / 2, window.height / 2, @logo.width / 2, fraction_left.clamp(0.0, 1.0), 128, 8, Gosu::Color.new(0x33ff8800) ) @logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0) fill(Gosu::Color.rgba(0,0,0, 255 * (1.1 - fraction_left))) end def update window.close! if Gosu.milliseconds - @start_time >= @time_to_live @slope -= 25 * window.dt end def button_up(id) if id == Gosu::KbEscape or (id >= Gosu::GP_LEFT and id >= Gosu::GP_BUTTON_15) or id == Gosu::MsLeft window.close! end end end end