# frozen_string_literal: true class IMICFPS class Map include EntityManager include LightManager include CommonMethods attr_reader :collision_manager, :gravity def initialize(map_parser:, gravity: IMICFPS::EARTH_GRAVITY) @map_parser = map_parser @gravity = gravity @entities = [] @lights = [] @collision_manager = CollisionManager.new(map: self) Publisher.new end def setup add_terrain if @map_parser.terrain.name add_skybox if @map_parser.skydome.name add_lights add_entities # TODO: Add player entity from director add_entity( Player.new( spawnpoint: @map_parser.spawnpoints.sample, manifest: Manifest.new( package: "base", name: "character" ) ) ) end def add_terrain add_entity( Terrain.new( map_entity: @map_parser.terrain, manifest: Manifest.new( package: @map_parser.terrain.package, name: @map_parser.terrain.name ) ) ) end def add_skybox add_entity( Skydome.new( map_entity: @map_parser.skydome, backface_culling: false, manifest: Manifest.new( package: @map_parser.skydome.package, name: @map_parser.skydome.name ) ) ) end def add_lights @map_parser.lights.each do |l| add_light( Light.new( id: available_light, type: l.type, position: l.position, diffuse: l.diffuse, ambient: l.ambient, specular: l.specular, intensity: l.intensity ) ) end # Default lights if non are defined return unless @map_parser.lights.size.zero? add_light( Light.new( id: available_light, position: Vector.new(30, 10.0, 30) ) ) add_light( Light.new( id: available_light, position: Vector.new(0, 100, 0), diffuse: Color.new(1.0, 0.5, 0.1) ) ) end def add_entities @map_parser.entities.each do |ent| add_entity( Entity.new( map_entity: ent, manifest: Manifest.new( package: ent.package, name: ent.name ) ) ) end end def data @map_parser end def render(camera) gl_error? Gosu.gl do gl_error? glClearColor(0, 0.2, 0.5, 1) # skyish blue gl_error? glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer gl_error? window.renderer.draw(camera, @lights, @entities) end end def update @collision_manager.update @entities.each(&:update) end end end