# frozen_string_literal: true component(:vehicle) # Generic, Weapon on.button_down(:interact) do |event| $window.console.stdin("#{event.entity.name} handled button_down(:interact)") # if event.player.touching?(event.entity) # event.player.enter_vehicle # elsif event.player.driving?(event.entity) or event.player.passenger?(event.entity) # event.player.exit_vehicle # end end