# frozen_string_literal: true class IMICFPS class Close < GameState def setup @slope = Menu::BAR_SLOPE @logo = get_image("#{IMICFPS::GAME_ROOT_PATH}/static/logo.png") @start_time = Gosu.milliseconds @time_to_live = 3_000 window.needs_cursor = false end def draw fraction_left = 1 - ((Gosu.milliseconds - @start_time) / (@time_to_live - 200).to_f) menu_background(Menu::PRIMARY_COLOR, Menu::ACCENT_COLOR, Menu::BAR_COLOR_STEP, Menu::BAR_ALPHA, Menu::BAR_SIZE, @slope.round) Gosu.draw_circle( window.width / 2, window.height / 2, @logo.width / 2, 128, Gosu::Color.new(0x11ffffff) ) Gosu.draw_arc( window.width / 2, window.height / 2, @logo.width / 2, fraction_left.clamp(0.0, 1.0), 128, 8, Gosu::Color.new(0x33ff8800) ) @logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0) fill(Gosu::Color.rgba(0, 0, 0, 255 * (1.1 - fraction_left))) end def update window.close! if Gosu.milliseconds - @start_time >= @time_to_live @slope -= 25 * window.dt end def button_up(id) if (id == Gosu::KbEscape) || ((id >= Gosu::GP_LEFT) && (id >= Gosu::GP_BUTTON_15)) || (id == Gosu::MsLeft) window.close! end end end end