# frozen_string_literal: true class IMICFPS class Window < CyberarmEngine::Window attr_accessor :number_of_vertices, :needs_cursor attr_reader :renderer, :scene, :config, :director attr_reader :console, :delta_time def initialize(window_width = 1280, window_height = 720, fullscreen = false) fps_target = (ARGV.first.to_i != 0) ? ARGV.first.to_i : 60 if ARGV.join.include?("--native") super(width: Gosu.screen_width, height: Gosu.screen_height, fullscreen: true, resizable: true, update_interval: 1000.0/fps_target) else super(width: window_width, height: window_height, fullscreen: fullscreen, resizable: true, update_interval: 1000.0/fps_target) end $window = self I18n.load_path << Dir["#{GAME_ROOT_PATH}/locales/*.yml"] I18n.default_locale = :en language = Gosu.language.split("_").first.to_sym I18n.locale = language if I18n.available_locales.include?(language) @needs_cursor = false @cursor = Gosu::Image.new(IMICFPS::GAME_ROOT_PATH + "/static/cursors/pointer.png") @number_of_vertices = 0 self.caption = "#{IMICFPS::NAME} v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})" @director = Networking::Director.new @config = CyberarmEngine::ConfigFile.new(file: IMICFPS::GAME_ROOT_PATH + "/data/config.json") @show_console = false @console = Console.new Commands::Command.setup SettingsMenu.set_defaults @renderer = Renderer.new preload_default_shaders @scene = TurnTableScene.new @overlay = Overlay.new @canvas_size = Vector.new(self.width, self.height) at_exit do @config.save! end push_state(Boot) @delta_time = Gosu.milliseconds end def preload_default_shaders shaders = ["g_buffer", "lighting"] shaders.each do |shader| Shader.new( name: shader, includes_dir: "shaders/include", vertex: "shaders/vertex/#{shader}.glsl", fragment: "shaders/fragment/#{shader}.glsl" ) end end def needs_cursor? false end def draw super @console.draw if @show_console @overlay.draw draw_cursor if needs_cursor _canvas_size = Vector.new(self.width, self.height) if @canvas_size != _canvas_size @renderer = Renderer.new#@renderer.canvas_size_changed @canvas_size = _canvas_size end end def draw_cursor size = 16 @cursor.draw(mouse_x, mouse_y, Float::INFINITY) end def update super @console.update if @show_console @overlay.update SoundManager.update @number_of_vertices = 0 @delta_time = Gosu.milliseconds end def close push_state(Close) end def button_down(id) if @show_console @console.button_down(id) else super end if id == Gosu::KbBacktick @show_console ? @console.blur : @console.focus @show_console = !@show_console end end def button_up(id) if @show_console @console.button_up(id) else super end end end end