class IMICFPS class Game < GameState attr_reader :map def setup @map = Map.new(map_loader: @options[:map_loader]) @map.setup @player = @map.find_entity_by(name: "biped") @camera = Camera.new(position: @player.position.clone) @camera.attach_to(@player) @crosshair_size = 10 @crosshair_thickness = 3 @crosshair_color = Gosu::Color.rgb(255,127,0) @text = Text.new("Pending...", x: 10, y: 10, z: 1, size: 18, font: "DejaVu Sans", shadow_color: Gosu::Color::BLACK) if ARGV.join.include?("--playdemo") @demo_data = File.exist?("./demo.dat") ? File.read("./demo.dat").lines : "" @demo_index= 0 @demo_tick = 0 elsif ARGV.join.include?("--savedemo") @demo_file = File.open("./demo.dat", "w") @demo_index= 0 @demo_changed = false @demo_last_pitch = @camera.orientation.z @demo_last_yaw = @camera.orientation.y at_exit { @demo_file.close } end end def draw @map.render(@camera) # Draw crosshair draw_rect(window.width/2-@crosshair_size, (window.height/2-@crosshair_size)-@crosshair_thickness/2, @crosshair_size*2, @crosshair_thickness, @crosshair_color, 0, :default) draw_rect((window.width/2)-@crosshair_thickness/2, window.height/2-(@crosshair_size*2), @crosshair_thickness, @crosshair_size*2, @crosshair_color, 0, :default) @text.draw end def update update_text Publisher.instance.publish(:tick, Gosu.milliseconds - window.delta_time) @map.update control_player @camera.update if $debug.get(:stats) @text.text = update_text elsif $debug.get(:fps) @text.text = "FPS: #{Gosu.fps}" else @text.text = "" end if ARGV.join.include?("--playdemo") if @demo_data[@demo_index]&.start_with?("tick") if @demo_tick == @demo_data[@demo_index].split(" ").last.to_i @demo_index+=1 until(@demo_data[@demo_index]&.start_with?("tick")) break unless @demo_data[@demo_index] data = @demo_data[@demo_index].split(" ") if data.first == "up" input = InputMapper.get(data.last.to_sym) key = input.is_a?(Array) ? input.first : input self.button_up(key) elsif data.first == "down" input = InputMapper.get(data.last.to_sym) key = input.is_a?(Array) ? input.first : input self.button_down(key) elsif data.first == "mouse" @camera.orientation.z = data[1].to_f @player.orientation.y = (data[2].to_f * -1) - 180 else # hmm end @demo_index += 1 end end end end if ARGV.join.include?("--savedemo") if @camera.orientation.z != @demo_last_pitch || @camera.orientation.y != @demo_last_yaw unless @demo_last_written_index == @demo_index @demo_last_written_index = @demo_index @demo_file.puts("tick #{@demo_index}") end @demo_file.puts("mouse #{@camera.orientation.z} #{@camera.orientation.y}") @demo_last_pitch = @camera.orientation.z @demo_last_yaw = @camera.orientation.y end @demo_changed = false @demo_index += 1 end @demo_tick += 1 if @demo_tick window.close if window.button_down?(Gosu::KbEscape) window.number_of_vertices = 0 end def update_text string = <<-eos OpenGL Vendor: #{glGetString(GL_VENDOR)} OpenGL Renderer: #{glGetString(GL_RENDERER)} OpenGL Version: #{glGetString(GL_VERSION)} OpenGL Shader Language Version: #{glGetString(GL_SHADING_LANGUAGE_VERSION)} Camera pitch: #{@camera.orientation.z.round(2)} Yaw: #{@camera.orientation.y.round(2)} Roll #{@camera.orientation.x.round(2)} Camera X:#{@camera.position.x.round(2)} Y:#{@camera.position.y.round(2)} Z:#{@camera.position.z.round(2)} #{if @camera.entity then "Actor X:#{@camera.entity.position.x.round(2)} Y:#{@camera.entity.position.y.round(2)} Z:#{@camera.entity.position.z.round(2)}";end} Field Of View: #{@camera.field_of_view} Mouse Sesitivity: #{@camera.mouse_sensitivity} Last Frame: #{Gosu.milliseconds - window.delta_time}ms (#{Gosu.fps} fps) Vertices: #{formatted_number(window.number_of_vertices)} Faces: #{formatted_number(window.number_of_vertices/3)} eos end def control_player InputMapper.keys.each do |key, pressed| next unless pressed action = InputMapper.action(key) next unless action @player.send(action) if @player.respond_to?(action) end end def button_down(id) if ARGV.join.include?("--savedemo") unless @demo_last_written_index == @demo_index @demo_last_written_index = @demo_index @demo_file.puts("tick #{@demo_index}") end @demo_file.puts("down #{InputMapper.action(id)}") @demo_changed = true end InputMapper.keydown(id) Publisher.instance.publish(:button_down, nil, id) @map.entities.each do |entity| entity.button_down(id) if defined?(entity.button_down) end end def button_up(id) if ARGV.join.include?("--savedemo") unless @demo_last_written_index == @demo_index @demo_last_written_index = @demo_index @demo_file.puts("tick #{@demo_index}") end @demo_file.puts("up #{InputMapper.action(id)}") @demo_changed = true end InputMapper.keyup(id) Publisher.instance.publish(:button_up, nil, id) @map.entities.each do |entity| entity.button_up(id) if defined?(entity.button_up) end @camera.button_up(id) end def needs_cursor? @needs_cursor end def lose_focus puts 'Bye' end end end