class IMICFPS class Camera include CommonMethods include OpenGL include GLU attr_accessor :x,:y,:z, :field_of_view, :vertical_angle, :horizontal_angle, :mouse_sensitivity attr_reader :bound_model def initialize(x: 0, y: 0, z: 0, fov: 70.0, distance: 100.0) @x,@y,@z = x,y,z @vertical_angle = 0.0 @horizontal_angle = 0.0 @field_of_view = fov @view_distance = distance self.mouse_x, self.mouse_y = Gosu.screen_width/2, Gosu.screen_height/2 @true_mouse = Point.new(Gosu.screen_width/2, Gosu.screen_height/2) @true_mouse_checked = 0 @mouse_sensitivity = 20.0 end def draw #glMatrixMode(matrix) indicates that following [matrix] is going to get used glMatrixMode(GL_PROJECTION) # The projection matrix is responsible for adding perspective to our scene. glLoadIdentity # Resets current modelview matrix # Calculates aspect ratio of the window. Gets perspective view. 45 is degree viewing angle, (0.1, 100) are ranges how deep can we draw into the screen gluPerspective(@field_of_view, $window.width / $window.height, 0.1, @view_distance) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) glRotatef(@vertical_angle,1,0,0) glRotatef(@horizontal_angle,0,1,0) glTranslatef(@x, @y, @z) glMatrixMode(GL_MODELVIEW) # The modelview matrix is where object information is stored. glLoadIdentity end def update if @true_mouse_checked > 2 @horizontal_angle-=Float(@true_mouse.x-self.mouse_x)/(@mouse_sensitivity*@field_of_view)*70 @vertical_angle-=Float(@true_mouse.y-self.mouse_y)/(@mouse_sensitivity*@field_of_view)*70 @horizontal_angle %= 360.0 @vertical_angle = @vertical_angle.clamp(-90.0, 90.0) else @true_mouse_checked+=1 @true_mouse.x = self.mouse_x @true_mouse.y = self.mouse_y end self.mouse_x, self.mouse_y = Gosu.screen_width/2.0, Gosu.screen_height/2.0 @true_mouse_checked = 0 if (button_down?(Gosu::KbLeftAlt) && (button_down?(Gosu::KbEnter) || button_down?(Gosu::KbReturn))) @true_mouse_checked = 0 if (button_down?(Gosu::KbRightAlt) && (button_down?(Gosu::KbEnter) || button_down?(Gosu::KbReturn))) end def button_up(id) case id when Gosu::KB_NUMPAD_PLUS @mouse_sensitivity+=1 @mouse_sensitivity = @mouse_sensitivity.clamp(1.0, 100.0) when Gosu::KbMinus, Gosu::KB_NUMPAD_MINUS @mouse_sensitivity-=1 @mouse_sensitivity = @mouse_sensitivity.clamp(1.0, 100.0) when Gosu::KB_NUMPAD_MULTIPLY @mouse_sensitivity = 20.0 when Gosu::MsWheelUp # @field_of_view += 1 # @field_of_view = @field_of_view.clamp(1, 100) @view_distance += 1 @view_distance = @view_distance.clamp(1, 1000) when Gosu::MsWheelDown # @field_of_view -= 1 # @field_of_view = @field_of_view.clamp(1, 100) @view_distance -= 1 @view_distance = @view_distance.clamp(1, 1000) end end end end