class IMICFPS class Window < CyberarmEngine::Engine attr_accessor :number_of_vertices, :needs_cursor attr_reader :camera attr_reader :console, :delta_time def initialize(window_width = 1280, window_height = 720, fullscreen = false) fps_target = (ARGV.first.to_i != 0) ? ARGV.first.to_i : 60 if ARGV.join.include?("--native") super(width: Gosu.screen_width, height: Gosu.screen_height, fullscreen: true, resizable: true, update_interval: 1000.0/fps_target) else super(width: window_width, height: window_height, fullscreen: fullscreen, resizable: true, update_interval: 1000.0/fps_target) end $window = self @needs_cursor = false @cursor = Gosu::Image.new(IMICFPS::GAME_ROOT_PATH + "/static/cursors/pointer.png") @number_of_vertices = 0 self.caption = "#{IMICFPS::NAME} v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})" @show_console = false @console = Console.new Commands::Command.setup push_state(MainMenu) @delta_time = Gosu.milliseconds end def needs_cursor? false end def draw super @console.draw if @show_console end def draw_cursor size = 16 if needs_cursor @cursor.draw(mouse_x, mouse_y, Float::INFINITY) end end def update super @console.update if @show_console @delta_time = Gosu.milliseconds end def button_down(id) if @show_console @console.button_down(id) else super end if id == Gosu::KbBacktick @show_console ? @console.blur : @console.focus @show_console = !@show_console end end def button_up(id) if @show_console @console.button_up(id) else super end end end end