# frozen_string_literal: true class IMICFPS class Close < GameState def setup @logo = get_image("#{IMICFPS::GAME_ROOT_PATH}/static/logo.png") @start_time = Gosu.milliseconds @time_to_live = 3_750 timing = Gosu.milliseconds @animators = [ @arc_animator = CyberarmEngine::Animator.new( start_time: timing += 0, duration: 2_500, from: 1.0, to: 0.0, tween: :ease_in_out ), @logo_animator = CyberarmEngine::Animator.new( start_time: timing += 2_500, duration: 500, from: 1.0, to: 0.0, tween: :swing_from ), @fade_animator = CyberarmEngine::Animator.new( start_time: timing += 500, duration: 500, from: 0.0, to: 1.0, tween: :ease_in_out ), ] window.needs_cursor = false end def draw menu_background(Menu::PRIMARY_COLOR, Menu::ACCENT_COLOR, Menu::BAR_COLOR_STEP, Menu::BAR_ALPHA, Menu::BAR_SIZE, Menu::BAR_SLOPE) Gosu.scale(@logo_animator.transition, @logo_animator.transition, window.width / 2, window.height / 2) do Gosu.draw_circle( window.width / 2, window.height / 2, @logo.width / 2, 128, Gosu::Color.new(0x11ffffff) ) Gosu.draw_arc( window.width / 2, window.height / 2, @logo.width / 2, @arc_animator.transition, 128, 8, Gosu::Color.new(0x33ff8800) ) @logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0) end fill(Gosu::Color.rgba(0, 0, 0, 255 * @fade_animator.transition)) end def update window.close! if Gosu.milliseconds - @start_time >= @time_to_live end def button_up(id) if (id == Gosu::KbEscape) || ((id >= Gosu::GP_LEFT) && (id >= Gosu::GP_BUTTON_15)) || (id == Gosu::MsLeft) window.close! end end end end