class IMICFPS class TurnTableScene < Scene def setup camera.field_of_view = 45 lights << Light.new( id: OpenGL::GL_LIGHT1, type: Light::DIRECTIONAL, direction: Vector.down, position: Vector.new(0, 10, 5), diffuse: Color.new(1.0, 1.0, 1.0), specular: Color.new(0, 0, 0) ) options = { # entity: scale "character": 0.25, "information_panel": 0.25, "purchase_terminal": 0.35, "door": 0.2, "ttank": 0.13, "alternate_tank": 0.065, "tree": 0.08, "evergreen_tree": 0.08, "power_plant": 0.025, "war_factory": 0.03, "randomish_terrain": 0.004, "river_terrain": 0.004, } choice = options.keys.sample @entity = Entity.new(manifest: Manifest.new(package: "base", name: choice), run_scripts: false) @entity.scale = Vector.new(1, 1, 1) * options[choice] @entity.position.x = 0.75 @entity.position.y = -0.5 @entity.position.z = -1.5 @entity.bind_model entities << @entity @max_tilt = 5.0 end def update(dt) @entity.orientation.y += 10 * dt end end end