# IMIC FPS Assets ## Directory Structure * /__package__ * /__name__ * /model * model.obj * /scripts * script.rb * /textures * texture.png * manifest.yaml ## Manifest File ```yaml name: "Friendly Name of Object" model: "model.obj" # path to model relative to package/name/model/ # optional options: # Type of collision detection to use: null, boundingbox, orientated_bb, mesh collision: "mesh" # Path to collision model or null to use `model` collision_mesh: null # Array of scripts to load, relative to package/name/scripts/ # Optionally shared scripts can be loaded from package/shared/scripts/ if prefixed with an exclaimation mark "!" scripts: [ "script", "!shared_script" ] # Array of assets to preload that this asset uses/requires uses: [ - package: "base" name: "door" ] ```