class IMICFPS class Tree < GameObject def setup bind_model("base", "tree") vert = @terrain.find_nearest_vertex(self, 4.5) if vert self.x = vert.x self.y = vert.y self.z = vert.z end # @y_rotation += rand(1..100) end # def update # super # @y_rotation+=0.005 # end end end