class IMICFPS class Menu < IMICFPS::GameState def initialize(*args) @elements = [] @size = 50 @slope = 250 @color_step = 10 @base_color = Gosu::Color.rgb(255, 127, 0) @background_alpha = 200 window.needs_cursor = true super(*args) end def title(text, color = @base_color) @elements << Text.new(text, color: color, size: 100, x: 0, y: 15, alignment: :center) @_title = @elements.last end def subtitle(text, color = Gosu::Color::WHITE) @elements << Text.new(text, color: color, size: 50, x: 0, y: 100, alignment: :center) @_subtitle = @elements.last end def link(text, color = Gosu::Color.rgb(0,127,127), &block) text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count), alignment: :center) @elements << Link.new(text, self, block) end def draw draw_background draw_menu_box draw_menu end def draw_background @background ||= Gosu.record(Gosu.screen_width, Gosu.screen_height) do ((Gosu.screen_height+@slope)/@size).times do |i| fill_quad( 0, i*@size, 0, @slope+(i*@size), window.width/2, (-@slope)+(i*@size), window.width/2, i*@size, Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, @background_alpha) ) fill_quad( window.width, i*@size, window.width, @slope+(i*@size), window.width/2, (-@slope)+(i*@size), window.width/2, i*@size, Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, @background_alpha) ) end end @background.draw(0, 0, 0) end def draw_menu_box draw_rect( window.width/4, 0, window.width/2, window.height, Gosu::Color.rgba(0, 0, 0, 150) # Gosu::Color.rgba(@base_color.red+@color_step, @base_color.green+@color_step, @base_color.blue+@color_step, 200) ) end def draw_menu @elements.each do |e| e.draw end end def update @elements.each do |e| e.update end end def fill_quad(x1, y1, x2, y2, x3, y3, x4, y4, color = Gosu::Color::WHITE, z = 0, mode = :default) draw_quad( x1,y1, color, x2,y2, color, x3,y3, color, x4,y4, color, z, mode ) end def button_up(id) if id == Gosu::MsLeft @elements.each do |e| next unless e.is_a?(Link) if mouse_over?(e) e.clicked end end end end def mouse_over?(object) mouse_x.between?(object.x, object.x+object.width) && mouse_y.between?(object.y, object.y+object.height) end class Link attr_reader :text, :block def initialize(text, host, block) @text, @host, @block = text, host, block @color = @text.color @hover_color = Gosu::Color.rgb(64, 127, 255) @text.shadow_alpha = 100 end def update if @host.mouse_over?(self) @text.color = @hover_color @text.shadow_color= Gosu::Color::BLACK @text.shadow_size = 3 else @text.color = @color @text.shadow_color = nil @text.shadow_size = 1 end end def x; text.x; end def y; text.y; end def width; text.width; end def height; text.height; end def draw; text.draw; end def clicked; @block.call if @block; end end end end