class IMICFPS class Boot < GameState require_relative "../../../../gosu_more_drawables/lib/gosu_more_drawables/draw_circle" def setup @primary_color = Gosu::Color.rgba(255, 127, 0, 200) @accent_color = Gosu::Color.rgba(155, 27, 0, 200) @title = Text.new(IMICFPS::NAME, size: 100, z: 0, color: Gosu::Color.new(0xff000000), shadow: false, font: "Droid Serif") @logo = get_image(IMICFPS::GAME_ROOT_PATH + "/static/logo.png") @start_time = Gosu.milliseconds @time_to_live = 3_000 end def draw menu_background(@primary_color, 10, 200, 50, 250) fraction_left = ((Gosu.milliseconds - @start_time) / (@time_to_live - 250).to_f) Gosu.draw_quad( 0, 0, @primary_color, window.width, 0, @primary_color, window.width, window.height, @accent_color, 0, window.height, @accent_color ) if fraction_left <= 1.15 Gosu.draw_circle( window.width / 2, window.height / 2, @logo.width / 2, 128, Gosu::Color.new(0x11ffffff) ) Gosu.draw_arc( window.width / 2, window.height / 2, @logo.width / 2, fraction_left.clamp(0.0, 1.0), 128, 8, Gosu::Color.new(0x33ff8800) ) @logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0) @title.draw end end def update @title.x = window.width / 2 - @title.width / 2 @title.y = 0 push_state(MainMenu) if Gosu.milliseconds - @start_time >= @time_to_live end def button_up(id) push_state(MainMenu) end end end