class IMICFPS class Menu < IMICFPS::GameState def initialize(*args) @elements = [] @size = 50 @slope = 250 @color_step = 10 @base_color = Gosu::Color.rgb(255, 127, 0) @background_alpha = 200 window.needs_cursor = true @__version_text = CyberarmEngine::Text.new("#{IMICFPS::NAME} v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})") @__version_text.x = window.width - (@__version_text.width + 10) @__version_text.y = window.height - (@__version_text.height + 10) super(*args) end def title(text, color = @base_color) @elements << Text.new(text, color: color, size: 100, x: 0, y: 15) @_title = @elements.last end def subtitle(text, color = Gosu::Color::WHITE) @elements << Text.new(text, color: color, size: 50, x: 0, y: 100) @_subtitle = @elements.last end def link(text, color = Gosu::Color.rgb(0,127,127), &block) text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count)) @elements << Link.new(text, self, block) end def draw menu_background(@base_color, @color_step, @background_alpha, @size, @slope) draw_menu_box draw_menu @__version_text.draw if window.scene window.gl(-1) do window.renderer.draw(window.scene.camera, window.scene.lights, window.scene.entities) end window.scene.draw end end def draw_menu_box draw_rect( window.width/4, 0, window.width/2, window.height, Gosu::Color.rgba(0, 0, 0, 150), ) end def draw_menu @elements.each do |e| e.draw end end def update @elements.each do |e| e.x = window.width / 2 - e.width / 2 e.update end if window.scene window.scene.update(window.dt) end @__version_text.x = window.width - (@__version_text.width + 10) @__version_text.y = window.height - (@__version_text.height + 10) end def button_up(id) if id == Gosu::MsLeft @elements.each do |e| next unless e.is_a?(Link) if mouse_over?(e) e.clicked end end end end def mouse_over?(object) mouse_x.between?(object.x, object.x+object.width) && mouse_y.between?(object.y, object.y+object.height) end class Link attr_reader :text, :block def initialize(text, host, block) @text, @host, @block = text, host, block @color = @text.color @hover_color = Gosu::Color.rgb(64, 127, 255) @text.shadow_alpha = 100 end def update if @host.mouse_over?(self) @text.color = @hover_color @text.shadow_color= Gosu::Color::BLACK @text.shadow_size = 3 else @text.color = @color @text.shadow_color = nil @text.shadow_size = 1 end end def x; text.x; end def x=(n); text.x = n; end def y; text.y; end def width; text.width; end def height; text.height; end def draw; text.draw; end def clicked; @block.call if @block; end end end end