Files
i-mic-fps/shaders/fragment/lighting.glsl
2020-03-25 16:16:47 -05:00

17 lines
298 B
GLSL

# version 330 core
layout (location = 4) out vec4 sceneColor;
flat in int outLightType;
in vec3 outLightPosition;
in vec3 outLightAmbient;
in vec3 outLightDiffuse;
in vec3 outLightSpecular;
in vec2 outTexCoords;
@include "light_struct"
void main() {
sceneColor = vec4(1.0, 0.5, 0.25, 1.0);
}