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IMIC FPS Assets
Directory Structure
- /package
- /name
- /model
- model.obj
- /scripts
- script.rb
- /textures
- texture.png
- manifest.yaml
- /model
- /name
Manifest File
name: "Friendly Name of Object"
model: "model.obj" # path to model relative to package/name/model/
# optional options:
# Type of collision detection to use: null, boundingbox, orientated_bb, mesh
collision: "mesh"
# Path to collision model or null to use `model`
collision_mesh: null
# Array of scripts to load, relative to package/name/scripts/
# Optionally shared scripts can be loaded from package/shared/scripts/ if prefixed with an exclaimation mark "!"
scripts: [
"script",
"!shared_script"
]
# Array of assets to preload that this asset uses/requires
uses: [
-
package: "base"
name: "door"
]