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cyberarm
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i-mic-fps
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016e8109de9a83fa849ee09a92a0cc278f4aff84
i-mic-fps
/
lib
/
managers
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Cyberarm
016e8109de
Gravity constant moved into constants.rb, camera can now report what it is looking at, entity has knowledge of camera now, AABB tree search can now use either BoundingBox or Ray colliders
2019-08-13 09:47:23 -05:00
..
collision_manager.rb
Gravity constant moved into constants.rb, camera can now report what it is looking at, entity has knowledge of camera now, AABB tree search can now use either BoundingBox or Ray colliders
2019-08-13 09:47:23 -05:00
entity_manager.rb
Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager
2019-08-10 09:40:31 -05:00
input_mapper.rb
Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object
2019-08-11 09:34:25 -05:00
light_manager.rb
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
network_manager.rb
Bunch of stuff
2018-04-23 21:13:16 -05:00
physics_manager.rb
PhysicsManager now has a job, CollisionManager enabled, using Player velocity instead of position for movement controls, added Entity drag, added spaces
2019-08-09 08:27:34 -05:00