mirror of
https://github.com/cyberarm/i-mic-fps.git
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59 lines
1.8 KiB
Ruby
59 lines
1.8 KiB
Ruby
class IMICFPS
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class Player < GameObject
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attr_accessor :speed
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attr_reader :name, :bound_model
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def setup
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bind_model(ModelLoader.new(type: :obj, file_path: "objects/biped.obj", game_object: self))
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@speed = 0.05
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@old_speed = @speed
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end
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def update
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super
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relative_speed = @speed
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if button_down?(Gosu::KbLeftControl)
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relative_speed = (@speed*10.0)*(delta_time/60.0)
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else
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relative_speed = @speed*(delta_time/60.0)
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end
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relative_y_rotation = @y_rotation*-1
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if button_down?(Gosu::KbUp) || button_down?(Gosu::KbW)
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@z+=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
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@x-=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbDown) || button_down?(Gosu::KbS)
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@z-=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
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@x+=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbA)
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@z+=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
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@x+=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbD)
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@z-=Math.sin(relative_y_rotation * Math::PI / 180)*relative_speed
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@x-=Math.cos(relative_y_rotation * Math::PI / 180)*relative_speed
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end
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if button_down?(Gosu::KbLeft)
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@y_rotation+=relative_speed*100
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end
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if button_down?(Gosu::KbRight)
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@y_rotation-=relative_speed*100
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end
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@y-=relative_speed if button_down?(Gosu::KbC) || button_down?(Gosu::KbLeftShift) unless @y <= 0
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@y+=relative_speed if button_down?(Gosu::KbSpace)
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@y = 0 if @y < 0
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# distance = 2.0
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# x_offset = distance * Math.cos(@bound_model.y_rotation)
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# z_offset = distance * Math.sin(@bound_model.y_rotation)
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end
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end
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end
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