Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
Files
18a62b81ccc6b43459e7711ec4db8f0d91587735
i-mic-fps/assets/base/war_factory
History
Cyberarm 18a62b81cc Added Texture object for handling creating and caching textures, stubbed ParticleEmitter
2020-03-23 08:05:40 -05:00
..
model
Added models for: Power Plant, Information Panel, Purchase Terminal, and Door. Updated War Factory model. added .svg files. misc.
2019-09-24 15:34:09 -05:00
scripts
Added Texture object for handling creating and caching textures, stubbed ParticleEmitter
2020-03-23 08:05:40 -05:00
manifest.yaml
Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
2019-09-26 12:13:08 -05:00
Powered by Gitea Version: 1.25.1 Page: 135ms Template: 29ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API