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cyberarm/i-mic-fps
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19f5a0cd9c69465fde468d62c602afa47f9d89f1
i-mic-fps/lib/game_objects
History
Cyberarm 19f5a0cd9c Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
2019-09-25 20:59:19 -05:00
..
entities
Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
2019-09-25 18:17:18 -05:00
camera.rb
Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
2019-09-25 18:17:18 -05:00
entity.rb
Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
2019-09-25 20:59:19 -05:00
light.rb
Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
2019-09-25 10:09:05 -05:00
model_loader.rb
Made model/entity manifest a first class object
2019-09-25 11:52:19 -05:00
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