Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 23:52:35 +00:00
Code Issues Projects Releases Wiki Activity
Files
1c8edb3f13a3c6bbbbef9284221f0ea01545e972
i-mic-fps/lib
History
Cyberarm 1c8edb3f13 Remove collision checking from Game and move it into CollisionManager
2019-02-07 13:07:51 -06:00
..
managers
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
objects
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
renderer
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
states
Remove collision checking from Game and move it into CollisionManager
2019-02-07 13:07:51 -06:00
ui/menu
Bunch of stuff
2018-04-23 21:13:16 -05:00
wavefront
Sync
2018-12-12 09:02:33 -06:00
common_methods.rb
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
window.rb
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
Powered by Gitea Version: 1.25.1 Page: 119ms Template: 29ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API