Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
Files
22bb98cb648b3162b5299b7c4906d9981cc657a5
i-mic-fps/blends
History
Cyberarm df05ec5150 Added ttank
2019-02-19 15:30:41 -06:00
..
cube.blend
Add support for smoothing
2018-03-04 15:30:10 -06:00
cube.blend1
Add support for smoothing
2018-03-04 15:30:10 -06:00
randomish_terrain1.png
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
randomish_terrain.blend
Add files
2018-07-01 16:06:39 -05:00
randomish_terrain.blend1
Add files
2018-07-01 16:06:39 -05:00
randomish_terrain.mtl
Add files
2018-07-01 16:06:39 -05:00
randomish_terrain.obj
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
randomish_terrain.png
Add files
2018-07-01 16:06:39 -05:00
ttank.blend
Added ttank
2019-02-19 15:30:41 -06:00
ttank.blend1
Added ttank
2019-02-19 15:30:41 -06:00
war_factory.blend
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
war_factory.blend1
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
Powered by Gitea Version: 1.25.1 Page: 135ms Template: 13ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API