Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
Files
2ad1385fb495d8c24534fe1e38853b680dd3a3d3
i-mic-fps/lib/renderer
History
Cyberarm 2ad1385fb4 Fixed NVIDIA renderering errors, use 'flat in/out int integerValue' instead of 'in/out float integerValue'
2020-03-23 18:45:25 -05:00
..
bounding_box_renderer.rb
Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
2019-09-27 14:30:23 -05:00
g_buffer.rb
Fixed modern opengl renderer not renderering model textures, framebuffer can be used without crashing, model uv coordinates are now in buffer, minor rendering optimization
2020-03-22 17:22:10 -05:00
opengl_renderer.rb
Fixed NVIDIA renderering errors, use 'flat in/out int integerValue' instead of 'in/out float integerValue'
2020-03-23 18:45:25 -05:00
renderer.rb
Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes.
2020-03-23 11:48:44 -05:00
Powered by Gitea Version: 1.25.1 Page: 115ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API