Files
i-mic-fps/lib/objects/camera.rb
2018-03-20 22:48:01 -05:00

133 lines
4.6 KiB
Ruby

class IMICFPS
class Camera
include CommonMethods
include OpenGL
include GLU
attr_accessor :x,:y,:z, :field_of_view, :vertical_angle, :horizontal_angle, :mouse_sensitivity
attr_reader :bound_model
def initialize(x: 0, y: 0, z: 0, fov: 70.0)
@x,@y,@z = x,y,z
@vertical_angle = 0.0
@horizontal_angle = 0.0
@field_of_view = fov
@speed = 0.05
@old_speed = @speed
self.mouse_x, self.mouse_y = Gosu.screen_width/2, Gosu.screen_height/2
@true_mouse = Point.new(Gosu.screen_width/2, Gosu.screen_height/2)
@true_mouse_checked = 0
@mouse_sensitivity = 20.0
@bound_model = nil
end
def bind_model(model)
@bound_model = model
end
def unbind
@bound_model = nil
end
def draw
#glMatrixMode(matrix) indicates that following [matrix] is going to get used
glMatrixMode(GL_PROJECTION) # The projection matrix is responsible for adding perspective to our scene.
glLoadIdentity # Resets current modelview matrix
# Calculates aspect ratio of the window. Gets perspective view. 45 is degree viewing angle, (0.1, 100) are ranges how deep can we draw into the screen
gluPerspective(@field_of_view, $window.width / $window.height, 0.1, 1000.0)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
glMatrixMode(GL_MODELVIEW) # The modelview matrix is where object information is stored.
glLoadIdentity
glEnable(GL_DEPTH_TEST)
glRotatef(@vertical_angle,1,0,0)
glRotatef(@horizontal_angle,0,1,0)
glTranslatef(@x, @y, @z)
end
def update
if @true_mouse_checked > 2
@horizontal_angle-=Float(@true_mouse.x-self.mouse_x)/(@mouse_sensitivity*@field_of_view)*70
@vertical_angle-=Float(@true_mouse.y-self.mouse_y)/(@mouse_sensitivity*@field_of_view)*70
@horizontal_angle %= 360.0
@vertical_angle = @vertical_angle.clamp(-90.0, 90.0)
else
@true_mouse_checked+=1
@true_mouse.x = self.mouse_x
@true_mouse.y = self.mouse_y
end
self.mouse_x, self.mouse_y = Gosu.screen_width/2.0, Gosu.screen_height/2.0
@true_mouse_checked = 0 if (button_down?(Gosu::KbLeftAlt) && (button_down?(Gosu::KbEnter) || button_down?(Gosu::KbReturn)))
@true_mouse_checked = 0 if (button_down?(Gosu::KbRightAlt) && (button_down?(Gosu::KbEnter) || button_down?(Gosu::KbReturn)))
relative_speed = @speed
if button_down?(Gosu::KbLeftControl)
relative_speed = (@speed*10.0)*(delta_time/60.0)
else
relative_speed = @speed*(delta_time/60.0)
end
if button_down?(Gosu::KbUp) || button_down?(Gosu::KbW)
@z+=Math.cos(@horizontal_angle * Math::PI / 180)*relative_speed
@x-=Math.sin(@horizontal_angle * Math::PI / 180)*relative_speed
end
if button_down?(Gosu::KbDown) || button_down?(Gosu::KbS)
@z-=Math.cos(@horizontal_angle * Math::PI / 180)*relative_speed
@x+=Math.sin(@horizontal_angle * Math::PI / 180)*relative_speed
end
if button_down?(Gosu::KbA)
@z+=Math.sin(@horizontal_angle * Math::PI / 180)*relative_speed
@x+=Math.cos(@horizontal_angle * Math::PI / 180)*relative_speed
end
if button_down?(Gosu::KbD)
@z-=Math.sin(@horizontal_angle * Math::PI / 180)*relative_speed
@x-=Math.cos(@horizontal_angle * Math::PI / 180)*relative_speed
end
if button_down?(Gosu::KbLeft)
@horizontal_angle-=relative_speed*100
end
if button_down?(Gosu::KbRight)
@horizontal_angle+=relative_speed*100
end
@y+=relative_speed if button_down?(Gosu::KbC) || button_down?(Gosu::KbLeftShift)
@y-=relative_speed if button_down?(Gosu::KbSpace)
if @bound_model
distance = 2.0
x_offset = distance * Math.cos(@bound_model.y_rotation)
z_offset = distance * Math.sin(@bound_model.y_rotation)
@bound_model.x = @x*-1+x_offset
@bound_model.y = @y*-1-2
@bound_model.z = @z*-1-z_offset
@bound_model.y_rotation = (@horizontal_angle*-1)+180
end
end
def button_up(id)
case id
when Gosu::KB_NUMPAD_PLUS
@mouse_sensitivity+=1
@mouse_sensitivity = @mouse_sensitivity.clamp(1.0, 100.0)
when Gosu::KbMinus, Gosu::KB_NUMPAD_MINUS
@mouse_sensitivity-=1
@mouse_sensitivity = @mouse_sensitivity.clamp(1.0, 100.0)
when Gosu::KB_NUMPAD_MULTIPLY
@mouse_sensitivity = 20.0
when Gosu::MsWheelUp
@field_of_view += 1
@field_of_view = @field_of_view.clamp(1, 179)
when Gosu::MsWheelDown
@field_of_view -= 1
@field_of_view = @field_of_view.clamp(1, 179)
end
end
end
end