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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
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35d6061198b7915ca8239c6f561f19d21b85ae63
i-mic-fps/lib/ui
History
Cyberarm fd228aa0c0 Added extras menu, stubbed map editor, made asset viewer and map editor accessible from extras menu
2020-03-22 12:17:28 -05:00
..
commands
Fixed bug that prevented Asset Viewer from using shader, manifests are now sorted by name, fixed sponza test model manifest
2020-01-30 22:31:49 -06:00
menus
Added extras menu, stubbed map editor, made asset viewer and map editor accessible from extras menu
2020-03-22 12:17:28 -05:00
command.rb
Switched back to old model renderer while fixing vbo based renderer, set stats text shadow color to black, fixed tab completion showing empty list of available options when tab completion triggered
2019-08-12 21:27:04 -05:00
console.rb
Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
2019-09-28 13:29:21 -05:00
menu.rb
Added Asset Viewer
2020-01-30 15:30:58 -06:00
subcommand.rb
Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object
2019-08-11 09:35:05 -05:00
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