Files
i-mic-fps/lib/managers/collision_manager.rb
2019-02-07 15:54:52 -06:00

34 lines
948 B
Ruby

class IMICFPS
class CollisionManager
def initialize(game_state:)
@game_state = game_state
# @aabb_tree = AABBTree.new
end
def lazy_check_collisions
# Expensive AABB collision detection
@game_state.game_objects.each do |object|
@game_state.game_objects.each do |b|
next if object == b
next if object.is_a?(Terrain) || b.is_a?(Terrain)
if object.intersect(object, b)
object.debug_color = Color.new(1.0,0.0,0.0)
b.debug_color = Color.new(1.0,0.0,0.0)
@game_state.game_objects.delete(object) unless object.is_a?(Player)
puts "#{object} is intersecting #{b}" if object.is_a?(Player)
else
object.debug_color = Color.new(0,1,0)
b.debug_color = Color.new(0,1,0)
end
end
end
end
def update
lazy_check_collisions
# @aabb_tree.rebuild
end
end
end