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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
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3f7c5e992d64632c0ea667e3cb60d45b456dad8e
i-mic-fps/lib/objects
History
Cyberarm f4a81f1e36 Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
..
game_objects
Works on the Pi! Possibly fixed weird mouse behavior, which caused the camera to constantly drift on so systems, that may have been caused by Gosu's automatic screen scaling.
2019-01-07 19:27:04 -06:00
game_object.rb
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
light.rb
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
model_loader.rb
Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.
2018-12-10 18:50:25 -06:00
multi_line_text.rb
Bounding boxes are now drawn using Vertex arrays
2018-07-30 12:53:52 -05:00
text.rb
Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.
2018-12-10 18:50:25 -06:00
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