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cyberarm/i-mic-fps
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45021a92aa2d2439a107308ebb0d4e5a6a31a09d
i-mic-fps/lib/renderer
History
Cyberarm f32dbfabeb Set shader lights once per frame instead of per entity
2020-03-22 17:46:50 -05:00
..
bounding_box_renderer.rb
Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
2019-09-27 14:30:23 -05:00
g_buffer.rb
Fixed modern opengl renderer not renderering model textures, framebuffer can be used without crashing, model uv coordinates are now in buffer, minor rendering optimization
2020-03-22 17:22:10 -05:00
opengl_renderer.rb
Set shader lights once per frame instead of per entity
2020-03-22 17:46:50 -05:00
renderer.rb
Fixed modern opengl renderer not renderering model textures, framebuffer can be used without crashing, model uv coordinates are now in buffer, minor rendering optimization
2020-03-22 17:22:10 -05:00
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