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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2026-11-05 01:23:55 +00:00
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46cffa293e570aed74b5c9df1ace1f78c76758e4
i-mic-fps/assets/base
History
Cyberarm 93a9e2215c Add character model
2019-11-06 08:39:13 -06:00
..
alternate_tank
Updated PowerPlant and Alternate Tank models to be correctly orientated (x side to side, y back to front)
2019-09-26 12:23:02 -05:00
biped
Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
2019-09-28 13:29:21 -05:00
character
Add character model
2019-11-06 08:39:13 -06:00
door
Fixed power plant inverted normals, moved purchase terminal origin to back edge of model, fixed door texture
2019-09-28 13:55:45 -05:00
information_panel
…
power_plant
Fixed power plant inverted normals, moved purchase terminal origin to back edge of model, fixed door texture
2019-09-28 13:55:45 -05:00
purchase_terminal
Fixed power plant inverted normals, moved purchase terminal origin to back edge of model, fixed door texture
2019-09-28 13:55:45 -05:00
randomish_terrain
Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
2019-09-28 13:29:21 -05:00
river_terrain
Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
2019-09-28 13:29:21 -05:00
skydome
…
sponza
…
tree
…
ttank
…
war_factory
Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
2019-09-27 14:30:23 -05:00
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