Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
Files
46cffa293e570aed74b5c9df1ace1f78c76758e4
i-mic-fps/lib/game_objects/entities
History
Cyberarm 40d1105fb8 Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
2019-09-28 13:29:21 -05:00
..
player.rb
Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
2019-09-28 13:29:21 -05:00
skydome.rb
Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
2019-09-25 10:09:05 -05:00
terrain.rb
Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
2019-09-25 10:09:05 -05:00
Powered by Gitea Version: 1.25.1 Page: 79ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API