Files
i-mic-fps/lib/ui/menu.rb
2020-12-02 17:37:48 -06:00

189 lines
4.2 KiB
Ruby

# frozen_string_literal: true
class IMICFPS
class Menu < IMICFPS::GuiState
include CommonMethods
PRIMARY_COLOR = Gosu::Color.rgba(255, 127, 0, 200)
ACCENT_COLOR = Gosu::Color.rgba(155, 27, 0, 200)
BAR_SIZE = 50
BAR_SLOPE = 250
BAR_COLOR_STEP = 10
BAR_ALPHA = 200
def initialize(*args)
@elements = []
@bar_size = BAR_SIZE
@bar_slope = BAR_SLOPE
@bar_color_step = BAR_COLOR_STEP
@bar_alpha = BAR_ALPHA
@primary_color = PRIMARY_COLOR
@accent_color = ACCENT_COLOR
window.needs_cursor = true
@__version_text = CyberarmEngine::Text.new("<b>#{IMICFPS::NAME}</b> v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})", font: BOLD_SANS_FONT)
@__version_text.x = window.width - (@__version_text.width + 10)
@__version_text.y = window.height - (@__version_text.height + 10)
super(*args)
theme(
{
Label:
{
font: SANS_FONT
},
Button:
{
font: BOLD_SANS_FONT,
background: [0xff222222, 0xff3A3A3E],
border_color: [0xaa_111111, 0xaa_000000],
border_thickness: 2,
text_align: :center,
# color: 0xffff8800,
color: 0xffffffff,
hover: {
background: [0xff444444, 0xff5A5A5E],
color: 0xffeeeeee
},
active: {
color: Gosu::Color::WHITE,
background: [0xff222222, 0xff1A1A1E]
}
}
}
)
end
def title(text, color = Gosu::Color::BLACK)
@elements << Text.new(text, color: color, size: 100, x: 0, y: 15, font: BOLD_SANS_FONT)
@_title = @elements.last
end
def subtitle(text, color = Gosu::Color::WHITE)
@elements << Text.new(text, color: color, size: 50, x: 0, y: 100, font: SANS_FONT)
@_subtitle = @elements.last
end
def link(text, color = Gosu::Color.rgb(0, 127, 127), &block)
text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count), font: BOLD_SANS_FONT)
@elements << Link.new(text, self, block)
end
def draw
menu_background(@primary_color, @accent_color, @bar_color_step, @bar_alpha, @bar_size, @bar_slope)
draw_menu_box
draw_menu
@__version_text.draw
if window.scene
window.gl(-1) do
window.renderer.draw(window.scene.camera, window.scene.lights, window.scene.entities)
end
window.scene.draw
end
super
end
def draw_menu_box
draw_rect(
window.width / 4, 0,
window.width / 2, window.height,
Gosu::Color.new(0x11ffffff)
)
end
def draw_menu
@elements.each(&:draw)
end
def update
@elements.each do |e|
e.x = (window.width / 2 - e.width / 2).round
e.update
end
window.scene&.update(window.dt)
super
@__version_text.x = window.width - (@__version_text.width + 10)
@__version_text.y = window.height - (@__version_text.height + 10)
end
def button_up(id)
if id == Gosu::MsLeft
@elements.each do |e|
next unless e.is_a?(Link)
e.clicked if mouse_over?(e)
end
end
super
end
def mouse_over?(object)
mouse_x.between?(object.x, object.x + object.width) &&
mouse_y.between?(object.y, object.y + object.height)
end
class Link
attr_reader :text, :block
def initialize(text, host, block)
@text = text
@host = host
@block = block
@color = @text.color
@hover_color = Gosu::Color.rgb(64, 128, 255)
@text.shadow_color = Gosu::Color::BLACK
@text.shadow_size = 2
@text.shadow_alpha = 100
end
def update
@text.color = if @host.mouse_over?(self)
@hover_color
else
@color
end
end
def x
text.x
end
def x=(n)
text.x = n
end
def y
text.y
end
def width
text.width
end
def height
text.height
end
def draw
text.draw
end
def clicked
@block&.call
end
end
end
end