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cyberarm/i-mic-fps
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5a97d292c0a79e93a09ac9009c0945f8284d22ea
i-mic-fps/blends
History
Cyberarm 9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
..
cube.blend
Add support for smoothing
2018-03-04 15:30:10 -06:00
cube.blend1
Add support for smoothing
2018-03-04 15:30:10 -06:00
randomish_terrain1.png
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
randomish_terrain.blend
Add files
2018-07-01 16:06:39 -05:00
randomish_terrain.blend1
Add files
2018-07-01 16:06:39 -05:00
randomish_terrain.mtl
Add files
2018-07-01 16:06:39 -05:00
randomish_terrain.obj
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
randomish_terrain.png
Add files
2018-07-01 16:06:39 -05:00
war_factory.blend
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
war_factory.blend1
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
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