Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
Files
5a97d292c0a79e93a09ac9009c0945f8284d22ea
i-mic-fps/lib
History
Cyberarm 5a97d292c0 remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
2019-02-17 14:14:39 -06:00
..
managers
remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
2019-02-17 14:14:39 -06:00
objects
remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
2019-02-17 14:14:39 -06:00
renderer
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
states
remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
2019-02-17 14:14:39 -06:00
ui/menu
Bunch of stuff
2018-04-23 21:13:16 -05:00
wavefront
remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
2019-02-17 14:14:39 -06:00
common_methods.rb
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
window.rb
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
Powered by Gitea Version: 1.25.1 Page: 169ms Template: 17ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API