Files
i-mic-fps/lib/tools/map_editor/lib/editor.rb

60 lines
1.4 KiB
Ruby

class IMICFPS
class MapEditorTool
class Editor < CyberarmEngine::GuiState
attr_reader :map
def setup
# TODO: Move everything required for a playable game map
# in to a Scene or Scene3D container object
# and refactor Game to use it.
Publisher.new
@map = Map.new( map_parser: @options[:map_parser] )
@camera = PerspectiveCamera.new( position: Vector.new, aspect_ratio: window.aspect_ratio )
@crosshair = Crosshair.new
@map.setup
end
def draw
super
@map.render(@camera)
@crosshair.draw
end
def update
super
Publisher.instance.publish(:tick, Gosu.milliseconds - window.delta_time)
@map.update
@camera.update
end
def button_down(id)
if id == Gosu::KB_ESCAPE
# TODO: Use Editor specific menu
push_state(GamePauseMenu)
return
end
InputMapper.keydown(id)
Publisher.instance.publish(:button_down, nil, id)
@map.entities.each do |entity|
entity.button_down(id) if defined?(entity.button_down)
end
end
def button_up(id)
InputMapper.keyup(id)
Publisher.instance.publish(:button_up, nil, id)
@map.entities.each do |entity|
entity.button_up(id) if defined?(entity.button_up)
end
@camera.button_up(id)
end
end
end
end