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cyberarm/i-mic-fps
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66e7800cade92d160a533095e3be3677c2b2d756
i-mic-fps/lib/objects
History
Cyberarm 66e7800cad Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject.
2018-09-09 15:01:53 -05:00
..
camera.rb
Bounding boxes are now drawn using Vertex arrays
2018-07-30 12:53:52 -05:00
game_object.rb
Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject.
2018-09-09 15:01:53 -05:00
light.rb
Refactored lights, use light manager
2018-03-20 20:17:33 -05:00
model_loader.rb
Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject.
2018-09-09 15:01:53 -05:00
multi_line_text.rb
Bounding boxes are now drawn using Vertex arrays
2018-07-30 12:53:52 -05:00
player.rb
Fix falling edge case where the Player hasn't jumped before
2018-09-09 07:49:26 -05:00
skydome.rb
Added Game States, decoupled game from Window class and placed it in Game < GameState
2018-09-09 07:49:26 -05:00
terrain.rb
Bounding boxes are now drawn using Vertex arrays
2018-07-30 12:53:52 -05:00
test_object.rb
Duct taping a cache bug, added test_object that uses sponza.obj.
2018-06-18 12:17:32 -05:00
text.rb
Bunch of stuff
2018-04-23 21:13:16 -05:00
tree.rb
Added distance for tree
2018-07-30 12:56:29 -05:00
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