mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
178 lines
5.4 KiB
Ruby
178 lines
5.4 KiB
Ruby
class IMICFPS
|
|
class Wavefront
|
|
module Parser
|
|
def parse
|
|
lines = 0
|
|
list = @file.read.split("\n")
|
|
# @file.each_line do |line|
|
|
list.each do |line|
|
|
lines+=1
|
|
line = line.strip
|
|
|
|
array = line.split(' ')
|
|
case array[0]
|
|
when 'mtllib'
|
|
@material_file = array[1]
|
|
parse_mtllib
|
|
when 'usemtl'
|
|
set_material(array[1])
|
|
when 'o'
|
|
change_object(array[1])
|
|
when 's'
|
|
set_smoothing(array[1])
|
|
when 'v'
|
|
add_vertex(array)
|
|
when 'vt'
|
|
add_texture_coordinate(array)
|
|
|
|
when 'vn'
|
|
add_normal(array)
|
|
|
|
when 'f'
|
|
verts = []
|
|
uvs = []
|
|
norms = []
|
|
array[1..3].each do |f|
|
|
verts << f.split("/")[0]
|
|
uvs << f.split("/")[1]
|
|
norms << f.split("/")[2]
|
|
end
|
|
|
|
verts.each_with_index do |v, index|
|
|
if uvs.first != ""
|
|
face = [@vertices[Integer(v)-1], @uvs[Integer(uvs[index])-1], @normals[Integer(norms[index])-1], material, @smoothing]
|
|
else
|
|
face = [@vertices[Integer(v)-1], nil, @normals[Integer(norms[index])-1], material, @smoothing]
|
|
end
|
|
@current_object.faces << face
|
|
@faces << face
|
|
end
|
|
end
|
|
end
|
|
|
|
puts "Total Lines: #{lines}"
|
|
calculate_bounding_box(@vertices, @bounding_box)
|
|
@objects.each do |o|
|
|
calculate_bounding_box(o.vertices, o.bounding_box)
|
|
end
|
|
end
|
|
|
|
def parse_mtllib
|
|
file = File.open(@file_path.sub(File.basename(@file_path), '')+@material_file, 'r')
|
|
file.readlines.each do |line|
|
|
array = line.strip.split(' ')
|
|
case array.first
|
|
when 'newmtl'
|
|
material = Material.new(array.last)
|
|
@current_material = array.last
|
|
@materials[array.last] = material
|
|
when 'Ns' # Specular Exponent
|
|
when 'Ka' # Ambient color
|
|
@materials[@current_material].ambient = Color.new(Float(array[1]), Float(array[2]), Float(array[3]))
|
|
when 'Kd' # Diffuse color
|
|
@materials[@current_material].diffuse = Color.new(Float(array[1]), Float(array[2]), Float(array[3]))
|
|
when 'Ks' # Specular color
|
|
@materials[@current_material].specular = Color.new(Float(array[1]), Float(array[2]), Float(array[3]))
|
|
when 'Ke' # Emissive
|
|
when 'Ni' # Unknown (Blender Specific?)
|
|
when 'd' # Dissolved (Transparency)
|
|
when 'illum' # Illumination model
|
|
when 'map_Kd' # Diffuse texture
|
|
@materials[@current_material].set_texture(array[1])
|
|
end
|
|
end
|
|
end
|
|
|
|
def change_object(name)
|
|
@objects << Object.new(self, name)
|
|
@current_object = @objects.last
|
|
end
|
|
|
|
def set_smoothing(value)
|
|
if value == "1"
|
|
@smoothing = true
|
|
else
|
|
@smoothing = false
|
|
end
|
|
end
|
|
|
|
def set_material(name)
|
|
@current_material = name
|
|
end
|
|
|
|
def material
|
|
@materials[@current_material]
|
|
end
|
|
|
|
def faces_count
|
|
count = 0
|
|
@objects.each {|o| count+=o.faces.count}
|
|
return count
|
|
end
|
|
|
|
def add_vertex(array)
|
|
@vertex_count+=1
|
|
vert = nil
|
|
if array.size == 5
|
|
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
|
|
elsif array.size == 4
|
|
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
|
|
else
|
|
raise
|
|
end
|
|
@current_object.vertices << vert
|
|
@vertices << vert
|
|
end
|
|
|
|
def add_normal(array)
|
|
vert = nil
|
|
if array.size == 5
|
|
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
|
|
elsif array.size == 4
|
|
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
|
|
else
|
|
raise
|
|
end
|
|
@current_object.normals << vert
|
|
@normals << vert
|
|
end
|
|
|
|
def add_texture_coordinate(array)
|
|
texture = nil
|
|
if array.size == 4
|
|
texture = Vertex.new(Float(array[1]), 1-Float(array[2]), Float(array[3]))
|
|
elsif array.size == 3
|
|
texture = Vertex.new(Float(array[1]), 1-Float(array[2]), 1.0)
|
|
else
|
|
raise
|
|
end
|
|
@current_object.textures << texture
|
|
@uvs << texture
|
|
end
|
|
|
|
def calculate_bounding_box(vertices, bounding_box)
|
|
unless bounding_box.min_x.is_a?(Float)
|
|
vertex = vertices.last
|
|
bounding_box.min_x = vertex.x
|
|
bounding_box.min_y = vertex.y
|
|
bounding_box.min_z = vertex.z
|
|
|
|
bounding_box.max_x = vertex.x
|
|
bounding_box.max_y = vertex.y
|
|
bounding_box.max_z = vertex.z
|
|
end
|
|
|
|
vertices.each do |vertex|
|
|
bounding_box.min_x = vertex.x if vertex.x <= bounding_box.min_x
|
|
bounding_box.min_y = vertex.y if vertex.y <= bounding_box.min_y
|
|
bounding_box.min_z = vertex.z if vertex.z <= bounding_box.min_z
|
|
|
|
bounding_box.max_x = vertex.x if vertex.x >= bounding_box.max_x
|
|
bounding_box.max_y = vertex.y if vertex.y >= bounding_box.max_y
|
|
bounding_box.max_z = vertex.z if vertex.z >= bounding_box.max_z
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|