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cyberarm/i-mic-fps
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771b6a42473a602f8dcf4a529b9ca8d8488bbb4b
i-mic-fps/lib/objects/entities
History
Cyberarm a22a3f3f3c Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager
2019-08-10 09:40:31 -05:00
..
player.rb
Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager
2019-08-10 09:40:31 -05:00
skydome.rb
Collision stuff
2019-02-25 11:33:18 -06:00
terrain.rb
PhysicsManager now has a job, CollisionManager enabled, using Player velocity instead of position for movement controls, added Entity drag, added spaces
2019-08-09 08:27:34 -05:00
test_object.rb
Various tweaks
2019-02-26 18:43:42 -06:00
tree.rb
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
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