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cyberarm
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i-mic-fps
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791351f2f51315e5008929603ea8f0b6f71361af
i-mic-fps
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Cyberarm
65cfc1a124
Moved renderering system and model loading into CyberarmEngine, added island_test_map
2020-07-15 21:29:18 -05:00
..
alternate_tank
Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
2020-03-24 09:51:20 -05:00
biped
…
character
…
door
…
editor
Added Editor model
2020-05-06 21:33:17 -05:00
evergreen_tree
Oriented tree properly
2020-01-30 13:35:29 -06:00
information_panel
…
islands_terrain
Moved renderering system and model loading into CyberarmEngine, added island_test_map
2020-07-15 21:29:18 -05:00
power_plant
…
purchase_terminal
…
randomish_terrain
…
river_terrain
…
shared
Moved renderering system and model loading into CyberarmEngine, added island_test_map
2020-07-15 21:29:18 -05:00
skydome
…
sponza
Fixed bug that prevented Asset Viewer from using shader, manifests are now sorted by name, fixed sponza test model manifest
2020-01-30 22:31:49 -06:00
tree
…
ttank
…
war_factory
Moved renderering system and model loading into CyberarmEngine, added island_test_map
2020-07-15 21:29:18 -05:00