Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2026-09-19 14:43:53 +00:00
Code Issues Projects Releases Wiki Activity
Files
791351f2f51315e5008929603ea8f0b6f71361af
i-mic-fps/assets/base
History
Cyberarm 65cfc1a124 Moved renderering system and model loading into CyberarmEngine, added island_test_map
2020-07-15 21:29:18 -05:00
..
alternate_tank
Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
2020-03-24 09:51:20 -05:00
biped
…
character
…
door
…
editor
Added Editor model
2020-05-06 21:33:17 -05:00
evergreen_tree
Oriented tree properly
2020-01-30 13:35:29 -06:00
information_panel
…
islands_terrain
Moved renderering system and model loading into CyberarmEngine, added island_test_map
2020-07-15 21:29:18 -05:00
power_plant
…
purchase_terminal
…
randomish_terrain
…
river_terrain
…
shared
Moved renderering system and model loading into CyberarmEngine, added island_test_map
2020-07-15 21:29:18 -05:00
skydome
…
sponza
Fixed bug that prevented Asset Viewer from using shader, manifests are now sorted by name, fixed sponza test model manifest
2020-01-30 22:31:49 -06:00
tree
…
ttank
…
war_factory
Moved renderering system and model loading into CyberarmEngine, added island_test_map
2020-07-15 21:29:18 -05:00
Powered by Gitea Version: 1.25.5 Page: 2342ms Template: 448ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API