mirror of
https://github.com/cyberarm/i-mic-fps.git
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169 lines
4.1 KiB
Ruby
169 lines
4.1 KiB
Ruby
class IMICFPS
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class Menu < IMICFPS::GuiState
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include CommonMethods
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PRIMARY_COLOR = Gosu::Color.rgba(255, 127, 0, 200)
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ACCENT_COLOR = Gosu::Color.rgba(155, 27, 0, 200)
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BAR_SIZE = 50
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BAR_SLOPE = 250
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BAR_COLOR_STEP = 10
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BAR_ALPHA = 200
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def initialize(*args)
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@elements = []
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@bar_size = BAR_SIZE
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@bar_slope = BAR_SLOPE
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@bar_color_step = BAR_COLOR_STEP
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@bar_alpha = BAR_ALPHA
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@primary_color = PRIMARY_COLOR
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@accent_color = ACCENT_COLOR
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window.needs_cursor = true
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@__version_text = CyberarmEngine::Text.new("<b>#{IMICFPS::NAME}</b> v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})", font: BOLD_SANS_FONT)
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@__version_text.x = window.width - (@__version_text.width + 10)
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@__version_text.y = window.height - (@__version_text.height + 10)
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super(*args)
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theme(
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{
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Label:
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{
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font: SANS_FONT
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},
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Button:
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{
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font: BOLD_SANS_FONT,
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background: [0xff222222, 0xff3A3A3E],
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border_color: [0xaa_111111, 0xaa_000000],
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border_thickness: 2,
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text_align: :center,
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# color: 0xffff8800,
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color: 0xffffffff,
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hover: {
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background: [0xff444444, 0xff5A5A5E],
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color: 0xffeeeeee
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},
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active: {
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color: Gosu::Color::WHITE,
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background: [0xff222222, 0xff1A1A1E]
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}
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}
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}
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)
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end
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def title(text, color = Gosu::Color::BLACK)
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@elements << Text.new(text, color: color, size: 100, x: 0, y: 15, font: BOLD_SANS_FONT)
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@_title = @elements.last
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end
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def subtitle(text, color = Gosu::Color::WHITE)
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@elements << Text.new(text, color: color, size: 50, x: 0, y: 100, font: SANS_FONT)
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@_subtitle = @elements.last
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end
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def link(text, color = Gosu::Color.rgb(0,127,127), &block)
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text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count), font: BOLD_SANS_FONT)
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@elements << Link.new(text, self, block)
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end
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def draw
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menu_background(@primary_color, @accent_color, @bar_color_step, @bar_alpha, @bar_size, @bar_slope)
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draw_menu_box
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draw_menu
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@__version_text.draw
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if window.scene
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window.gl(-1) do
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window.renderer.draw(window.scene.camera, window.scene.lights, window.scene.entities)
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end
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window.scene.draw
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end
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super
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end
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def draw_menu_box
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draw_rect(
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window.width / 4, 0,
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window.width / 2, window.height,
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Gosu::Color.new(0x11ffffff),
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)
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end
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def draw_menu
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@elements.each do |e|
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e.draw
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end
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end
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def update
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@elements.each do |e|
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e.x = (window.width / 2 - e.width / 2).round
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e.update
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end
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if window.scene
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window.scene.update(window.dt)
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end
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super
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@__version_text.x = window.width - (@__version_text.width + 10)
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@__version_text.y = window.height - (@__version_text.height + 10)
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end
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def button_up(id)
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if id == Gosu::MsLeft
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@elements.each do |e|
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next unless e.is_a?(Link)
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if mouse_over?(e)
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e.clicked
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end
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end
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end
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super
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end
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def mouse_over?(object)
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mouse_x.between?(object.x, object.x+object.width) &&
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mouse_y.between?(object.y, object.y+object.height)
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end
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class Link
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attr_reader :text, :block
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def initialize(text, host, block)
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@text, @host, @block = text, host, block
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@color = @text.color
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@hover_color = Gosu::Color.rgb(64, 128, 255)
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@text.shadow_color= Gosu::Color::BLACK
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@text.shadow_size = 2
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@text.shadow_alpha = 100
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end
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def update
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if @host.mouse_over?(self)
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@text.color = @hover_color
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else
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@text.color = @color
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end
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end
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def x; text.x; end
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def x=(n); text.x = n; end
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def y; text.y; end
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def width; text.width; end
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def height; text.height; end
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def draw; text.draw; end
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def clicked; @block.call if @block; end
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end
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end
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end
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